Categories: All | News | Neversoft
11/05/2009
GHTunes Showcase: GHDevBrianE discusses his made for Band Hero track
* Name & job here at Neversoft:
Read more >>11/05/2009
GHTunes Showcase: Band Hero MashUp Jam from GHDevThomasO
If you think that Style Patterns are just used for GHJam demos then you may want to look a little deeper into Pattern Mode. There are 12 different styles to pick from when you create a new song in GHMix. Each of the styles selects the tempo, Line 6 effects, keyboard samples, mixer presets and default patterns for the style. These patterns are the same ones that are used in GHJam but can also be used in GHMix to easily recreate or remix the examples.
Read more >>11/05/2009
GHTunes Showcase: New tracks for Band Hero from GHDevDom
* Name & job here at Neversoft:
Read more >>11/05/2009
GHTunes Showcase: Rockin' tracks created for Band Hero by GHDevJordanS
* Name & job here at Neversoft:
Read more >>11/03/2009
GHTunes Showcase: GHDevBrett talks about his GHTunes tracks
* Name & job here at Neversoft:
Read more >>11/03/2009
GHTunes Showcase: GHDevChad and his sweet music
* Name & job here at Neversoft:
Read more >>11/03/2009
GHTunes Showcase: GHDevJordanS has music and rhythm
* Name & job here at Neversoft:
Read more >>10/30/2009
Dev Blog: Band Hero Treasure Hunt Achievement
Let me first introduce myself. My name is Lee Ross and I am one of the many folks here at Neversoft that work on bringing the Achievements/Trophies for the Guitar Hero and Band Hero games into your living room. You might have read a recent blog I posted about getting into the gaming industry. Well enough about me. Let's talk "Treasure Hunt" our newest Achievement/Trophy addition to Band Hero!
Read more >>10/29/2009
GHTunes Showcase: GHDevThomasO talks about his GHTune
* Name & job here at Neversoft:
Read more >>10/29/2009
Dev Blog: Vocal Updates in Guitar Hero 5
Hey everybody, my name is Anthony Campos (GHDevAnthony) and I work as a Note Tracker here at Neversoft. With all of the GH5 information being released, information about the vocals in the game has been pretty sparse. Well, today I’m gonna fill you in on everything you need to know about singing in GH5.
Read more >>10/29/2009
Dev Blog: Why I Love Band Hero by GHDevTina
I'm a gamer. RPGs, FPS, MMOs, not to mention episodic games based on characters from early 90s PC titles. I love games for the fun, for the challenge, for the "I'm never going to beat this as long as I live" moment, followed by the elation when you *do* knock it out of the ballpark.
Read more >>10/28/2009
GHTunes Showcase: GHDevTravis and his tracks
Hello! My name is Travis Chen (GHDevTravis) and I'm a programmer at Neversoft entertainment. I work exclusively on Guitar Hero's GHStudio.
Read more >>10/19/2009
Hey there. It seems some users are having trouble calibrating for lag with Guitar Hero 5, so here's a brief FAQ which should hopefully address your questions about setting it up, and about lag in general.
Read more >>10/19/2009
Howdy! I’m Ken Moodie, a Gameplay Designer at Neversoft. Guitar Hero 5 was my first Guitar Hero title in this role after being a MIDI Designer (Note Tracker) on Guitar Hero World Tour and Guitar Hero Metallica. I’ll be discussing some of the updates we made to game in GH5 in detail in my developer blog posts. I hope you enjoy them as well as the game itself!
Read more >>10/19/2009
GH5 Music Studio: GHMix 2.0: Pattern Mode
Have you ever wanted to create your own music? Do you ever dream about becoming the next musical sensation? Well, look no further.
Read more >>10/19/2009
Band Play: Band Multiplier and Band Moments
Howdy! I’m Ken Moodie, a Gameplay Designer at Neversoft. Guitar Hero 5 was my first Guitar Hero title in this role after being a MIDI Designer (Note Tracker) on Guitar Hero World Tour and Guitar Hero Metallica. I’ll be discussing some of the updates we made to game in GH5 in detail in my developer blog posts. I hope you enjoy them as well as the game itself!
Read more >>10/19/2009
Song Library & Creating Playlists
Hello there. My name is Jessica Abroms and I'm the newest addition to the Guitar Hero design team. My background is in Human-Computer Interaction and I focus on usability issues in the game. This blog will detail the latest and greatest of the song library and playlists.
Read more >>10/19/2009
Band Lobby Interface Improvements
Hi again. My name is Jessica Abroms and I'm the newest addition to the Guitar Hero design team. My background is in Human-Computer Interaction and I focus on usability issues in the game. In this entry, I'll walk you through the new features of the GH5 Bandy Lobby and show you just how far we've come since Guitar Hero World Tour.
Read more >>10/19/2009
Competitive Modes: Perfectionist
This is the fifth in the series of Competitive Mode blogs that describe the new and improved Competitive Mode games that are available in Guitar Hero 5. The series started with a more general entry about the new Competitive Mode and specifically, Pro Face-Off. This was followed by an entry about Momentum, followed by Streakers, and most recently Do or Die. This blog entry is about the GH5 Competitive Mode game where players are scored on the accuracy of their performance: Perfectionist.
Read more >>10/19/2009
This is the final entry in the series of Competitive Mode blogs that describe the new and improved Competitive Mode games that are available in Guitar Hero 5. The series started with a more general entry about the new Competitive Mode and specifically, Pro Face-Off. This was followed by an entry about Momentum, followed by Streakers, then Do or Die, Perfectionist, and most recently Elimination. This blog entry is about the GH5 Competitive Mode game which is actually a festival where players compete in a variety of the new games to see who is the best at them all: RockFest.
Read more >>10/19/2009
Band Play: Band Rock & Revivial
Howdy! I’m Ken Moodie, a Gameplay Designer at Neversoft. Guitar Hero 5 was my first Guitar Hero title in this role after being a MIDI Designer (Note Tracker) on Guitar Hero World Tour and Guitar Hero Metallica. I’ll be discussing some of the updates we made to game in GH5 in detail in my developer blog posts. I hope you enjoy them as well as the game itself!
Read more >>10/19/2009
Band Play: Star Power Overflow
Howdy! I’m Ken Moodie, a Gameplay Designer at Neversoft. Guitar Hero 5 was my first Guitar Hero title in this role after being a MIDI Designer (Note Tracker) on Guitar Hero World Tour and Guitar Hero Metallica. I’ll be discussing some of the updates we made to game in GH5 in detail in my developer blog posts. I hope you enjoy them as well as the game itself!
Read more >>10/19/2009
GH5 Music Studio: GHMix 2.0: Interface Improvements
Have you ever wanted to create your own music? Do you ever dream about becoming the next musical sensation? Well, look no further.
Read more >>10/19/2009
GH5 Music Studio: GHMix 2.0: Track Design
Have you ever wanted to create your own music? Do you ever dream about becoming the next musical sensation? Well, look no further.
Read more >>10/19/2009
GH5 Music Studio: GHMix 2.0: Note Sound Editing
Have you ever wanted to create your own music? Do you ever dream about becoming the next musical sensation? Well, look no further.
Read more >>10/19/2009
Competitive Modes: Elimination
This is the sixth in the series of Competitive Mode blogs that describe the new and improved Competitive Mode games that are available in Guitar Hero 5. The series started with a more general entry about the new Competitive Mode and specifically, Pro Face-Off. This was followed by an entry about Momentum, followed by Streakers, then Do or Die, and most recently Perfectionist. This blog entry is about the GH5 Competitive Mode game where players with the lowest score are eliminated permanently at checkpoints over the course of a song: Elimination.
Read more >>10/19/2009
GH5 Music Studio: GHJam: Overview
Have you ever wanted to create your own music? Do you ever dream about becoming the next musical sensation? Well, look no further.
Read more >>10/19/2009
GH5: Logos, Tattoos and Album Art: A Beginner's Guide to Awesome Art
Logos, Tattoos and Album Art: A Beginner’s Guide to Awesome Art!
Read more >>10/08/2009
This is the fourth in the series of Competitive Mode blogs that describe the new and improved Competitive Mode games that are available in Guitar Hero 5. I started with a broad entry on the new Competitive Mode and Pro Face-Off and then Momentum, followed by Streakers. This blog entry is about the GH5 Competitive Mode game where players hit notes or get eliminated: Do or Die.
Read more >>10/08/2009
Howdy! I’m Ken Moodie, a Gameplay Designer at Neversoft. Guitar Hero 5 was my first Guitar Hero title in this role after being a MIDI Designer (Note Tracker) on Guitar Hero World Tour and Guitar Hero Metallica. I’ll be discussing some of the updates we made to game in GH5 in detail in my developer blog posts. I hope you enjoy them as well as the game itself!
Read more >>10/07/2009
Bonus Challenges: Alternate Strum
Hi, my name is Daryl Kimoto and I'm a designer on Guitar Hero 5. My primary job was to implement and help tune the Bonus Challenges you'll find in Career Mode.
Read more >>10/07/2009
Bonus Challenges: Score in Star Power
Hi, my name is Daryl Kimoto and I'm a designer on Guitar Hero 5. My primary job was to implement and help tune the Bonus Challenges you'll find in Career Mode.
Read more >>10/07/2009
This is the third entry in the series of Competitive Mode blogs that describe the new and improved Competitive Mode games that will be unleashed on the world when Guitar Hero 5 launches September 1, 2009. Previously, I covered the new Competitive Mode and Pro Face-Off and one of the other new modes: Momentum. This blog entry is about the Competitive Mode that focuses players on their ability to maintain their note hit streak, aptly named Streakers.
Read more >>08/27/2009
Bonus Challenges: Whammy Challenge
Hi, my name is GHDevDaryl and I'm a designer on Guitar Hero 5. My primary job was to implement and help tune the Bonus Challenges you'll find in Career Mode.
Read more >>08/25/2009
Bonus Challenges: Refill Star Power Meter
Hi, my name is GHDevDaryl and I'm a designer on Guitar Hero 5. My primary job was to implement and help tune the Bonus Challenges you'll find in Career Mode.
Read more >>08/25/2009
Competitive Modes: Pro Face-Off
A big welcome to you, all our Heroes! My name is Michael Bilodeau, aka GHDevMichael, and I’ve been a designer at Neversoft since before we got the chance to work on Guitar Hero. It is always very rewarding to work on a project that so many people excited about. Through this series of blog entries, I’m going to tell you about the Competitive Mode games that we crafted to give you even more ways to enjoy the music with your friends. I worked on Competitive Mode directly, so I’m really excited to see what the world thinks of all the stuff we’ve done for Guitar Hero 5.
Read more >>





















